Category Archives: October 2013

Demo of The Cave

Demo of The Cave

This is a working demo of the Cave. It is slightly buggy and their are a couple of issues with the player characters animation.
I should note that a lot of the graphics are placeholders, and I do not own any of the music. I intend to swap these for copyright free versions later. This information can be read by pressing “C” at the title screen also.



First screenie of The Cave

First screenie of The Cave

A first look at the Cave platformer I’ve been working on. It’s important for me to say that the sprites for the Alien character and the HUD are not mine and I don’t own them, they are placeholders until I can find something to use myself. I may release a demo of the game very soon.

I’ve done a lot of work on Unveil, I’d guess at 2-3 more hours until it’s completed. Going to cut a break for tonight though!


First image of Unveil!

First image of Unveil!

This is roughly what Unveil is going to look like. This is actually the second iteration of the game. I forgot to save the first time and Construct 2 completely crashed on me, so I had to start again. I think it did some good in the long run though, as
A) The game now looks ‘much’ better than before
B) I changed it into a mobile phone game to be played on a touch-screen rather than a keyboard.

I still need to add power-ups and balance the game for challenge, but I’m pleased with how it’s coming along so far.

Introducing: Unveil

I am starting this second project alongside The Cave for two reasons:
A) I am making this game in Construct 2 rather than Game Maker, so I can get more experience with this software
B) So I can come back to The Cave later with some fresh ideas later on.

Unveil is a simple brick breaker game, where the player must bounce a ball off the paddle to smash bricks. Behind these bricks will be a (hopefully) randomised piece of artwork. As the player clears the board, power-ups may drop, granting him benefits like a faster paddle. Bombs may also drop from broken blocks to destroy the players paddle, losing him the game. I’ll probably go more in-depth with difficulty levels and power-ups when I have the main base of the game down. I should have pictures on this work in progress relatively soon, so that’s something to look forward to!


Introducing: The Cave

The Cave is the first game I am trying to create. I have already been working on this for some time in Game Maker, using a mix of the program’s simple D&D commands, and the software’s very own GML language. It is a 2D “Metroidvania” platformer where the player must collect items to progress throughout a dark cave. Their spaceship has been badly damaged, and they must find the parts and the fuel to repair it deep underground. The game world is made up of five “sectors” or “worlds”, and I am currently in the process of creating the fourth.

Ideally this game shouldn’t take more than a couple more weeks to complete – most of the back end work is done, I just have to create levels and puzzles. I also need to create a huge new set of sprites, music and sound effects for my game, as not many of my placeholders are copyright free! So some pretty big barriers so far, but I am going to try and overcome them.

I will post again in a while with an update on the games progress. This is easily the biggest project I have made so far, and it’s likely my future endeavours will be a little more scaled back.