We almost had a major problem.
The software I’d been using for the Cave was ridiculously outdated, so I paid out a reasonable amount of cheddar for a version that could export to the Windows Store. Lined up all of my assets, made a couple of back-ups, ready for the big changeover, and then began the big switch!
Which promptly annihilated everything.
Animations were broken, particle effects were everywhere, frame rate slowed down to a crawl, broken save system and general technical mischief has ruled the last two hours!
Not all hope is lost though – I’ve done a pretty good job of fixing everything back up again. (if I may say so myself!). Animations and particles are fixed, frame rate is back up to scratch, and now it’s time to work on the in-game saves! It’s a bit of a pain, but this pretty much future-proofs me now for a long time, and the ability to upload my games to an online marketplace means I might finally make some progress!
So all in all, almost a catastrophe, but I feel very productive!